Accessing and Modifying Material parameters via script
Special requirements for Scripting with the Standard Shader
You must enable the correct Keywords for your required Standard Shader variant
| Keyword | Feature |
|---|---|
| _NORMALMAP | Normal Mapping |
| _ALPHATEST_ON | “Cut out” Transparency Rendering Mode |
| _ALPHABLEND_ON | “Fade” Transparency Rendering Mode |
| _ALPHAPREMULTIPLY_ON | “Transparent” Transparency Rendering Mode |
| _EMISSION | Emission Colour or Emission Mapping |
| _PARALLAXMAP | Height Mapping |
| _DETAIL_MULX2 | Secondary “Detail” Maps (Albedo & Normal Map) |
| _METALLICGLOSSMAP | Metallic/Smoothness Mapping in Metallic Workflow |
| _SPECGLOSSMAP | Specular/Smoothness Mapping in Specular Workflow |