Unity Manual
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Hardware Requirements for Unity’s Graphics Features
07-21
Texture compression formats for platform-specific overrides
07-21
Text Asset
07-21
Texture arrays
07-20
Shader Level of Detail
07-20
Platform-specific rendering differences
07-20
Camera’s Depth Texture
07-20
Using Depth Textures
07-20
Rendering with Replaced Shaders
07-20
Performance tips when writing shaders
07-20
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