Rendering Paths
- 前向渲染,使用 ForwardBase 和 ForwardAdd
- 延迟渲染,使用 Deferred
- 对于上述任何光照,ShaowCaster 用于渲染阴影和深度图
Forward Rendering path
- 如果使用前向渲染,但是没有设置 pass,将会使用 Vertex Lit Path
ForwardBase
Deferred Shading path
- Deferred pass renders all information needed for lighting (in built-in shaders: diffuse color, specular color, smoothness, world space normal, emission). It also adds lightmaps, reflection probes and ambient lighting into the emission channe