Writing vertex and fragment shaders


网址:Writing vertex and fragment shaders

HLSL snippets

  • #pragma vertex name - compile function name as the vertex shader.
  • #pragma fragment name - compile function name as the fragment shader.
  • #pragma geometry name - compile function name as DX10 geometry shader. Having this option automatically turns on - #pragma target 4.0, described below.
  • #pragma hull name - compile function name as DX11 hull shader. Having this option automatically turns on - #pragma target 5.0, described below.
  • #pragma domain name - compile function name as DX11 domain shader. Having this option automatically turns on #pragma target 5.0, described below.

  • #pragma target name - which shader target to compile to. See Shader Compilation Targets page for details.

  • #pragma only_renderers space separated names - compile shader only for given renderers. By default shaders are compiled for all renderers. See Renderers below for details.
  • #pragma exclude_renderers space separated names - do not compile shader for given renderers. By default shaders are compiled for all renderers. See Renderers below for details.
  • #pragma multi_compile … - for working with multiple shader variants.
  • #pragma enable_d3d11_debug_symbols - generate debug information for shaders compiled for DirectX 11, this will allow you to debug shaders via Visual Studio 2012 (or higher) Graphics debugger.
  • #pragma hardware_tier_variants renderer name - generate multiple shader hardware variants of each compiled shader, for each hardware tier that could run the selected renderer. See Renderers below for details.

Rendering platforms

  • d3d9 - Direct3D 9
  • d3d11 - Direct3D 11/12
  • glcore - OpenGL 3.x/4.x
  • gles - OpenGL ES 2.0
  • gles3 - OpenGL ES 3.x
  • metal - iOS/Mac Metal
  • vulkan - Vulkan
  • d3d11_9x - Direct3D 11 9.x feature level, as commonly used on WSA platforms
  • xboxone - Xbox One
  • ps4 - PlayStation 4
  • psp2 - PlayStation Vita
  • n3ds - Nintendo 3DS
  • wiiu - Nintendo Wii U

坚持原创技术分享,您的支持将鼓励我继续创作!
0%