Accessing shader properties in Cg/HLSL


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Accessing shader properties in Cg/HLSL

Property types in ShaderLab map to Cg/HLSL variable types this way

  • Color and Vector properties map to float4, half4 or fixed4 variables.
  • Range and Float properties map to float, half or fixed variables.
  • Texture properties map to sampler2D variables for regular (2D) textures; Cubemaps map to samplerCUBE; and 3D textures map to sampler3D.

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