Compute shaders


Compute shaders

  • compute shaders 跑在显卡上,在正常的渲染管线之外
  • 主要用于大量的并行运算
  • Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU
  • macOS and iOS using Metal graphics API
  • Android, Linux and Windows platforms with Vulkan API
  • Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac - OS X does not support OpenGL 4.3
  • Modern consoles (Sony PS4 and Microsoft Xbox One)

坚持原创技术分享,您的支持将鼓励我继续创作!
0%