- compute shaders 跑在显卡上,在正常的渲染管线之外
- 主要用于大量的并行运算
- Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU
- macOS and iOS using Metal graphics API
- Android, Linux and Windows platforms with Vulkan API
- Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac - OS X does not support OpenGL 4.3
- Modern consoles (Sony PS4 and Microsoft Xbox One)
Compute shaders
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